Simplified movement and fight mechanics is where Book of Demons differs the most from other hack & slash games. It even learns your pace of gaming and predicts the time to complete the next session. It features the Flexiscope engine which allows you to divide the game into sessions of any size. Tailored sessions with Flexiscopeīook of Demons respects your time. Legendaries are the most epic but hard to acquire. Cards can be upgraded with runes and you can find many variants with diverse bonuses. The strategy lies in adapting your hand to each situation. Save the terror-stricken Paperverse from the clutches of the Archdemon himself! Cards and Deckbuildingīook of Demons is not a card game, but items, spells, and skills are all expressed as cards. Wield magic cards and slay the armies of darkness in the Old Cathedral dungeons. I feel that DING DING DING sound effect for tutorial popups is exceptionally annoying.Book of Demons is a Hack & Slash Deck-building hybrid in which you decide the length of quests. Could perhaps be remedied by expanding monster hit boxes, but that could get messy. Too often I'm misclicking near zombies and seeing my guy walk right up to them only for them to explode in his face. I'd also love the ability to disable mouse click move if using WASD to move along corridors, or maybe the ability to use Shift or another modifier to keep the character from moving. However, I suspect it gets much better at higher levels with more abilities/potions to manage, but I don't think it makes a good first impression in the early levels. I'm not sure how you could make some concessions to Kb+M users here, but right now it feels like a bit of a sloppy phone/tablet port in terms of controls. Left Hand Idle / So Much ClickingNot doing anything with my left hand other than activating a health potion or ability once in a long while, and perhaps a bit too much with my right.
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